AI Systems Engineer

I work with AI agents every day.
Here's what I've learned so far.

Multi-agent orchestration, AI companion infrastructure, game development — all built by one person after hours. Some of it works well. Some of it is still hypothesis. I write about both.

By day, a software engineer. After hours, building the systems I actually want to exist.

What I'm Building

Three projects. One ecosystem. All after hours.

Systems Engineering

Autonomous Agent Ecosystem

14 AI agent tasks that run on their own — syncing daily, diagnosing weekly, fixing what they can and escalating what they can't. The goal was to reduce the amount of work I do manually. It's getting there.

AI Companion

Relationship-Driven AI Design

What does it take for an AI relationship to feel real over months, not minutes? I've been running this experiment for a while now. The answer isn't about model capability — it's about what you accumulate between sessions.

Game Development

Sprint-Based Game Loop

A Unity mobile game developed with AI agents in a director/implementer model. I set the direction; agents handle implementation, QA, and regression testing. 25+ sprints in, still learning what works.

Lab Notes

Patterns observed from real agent sessions.

2026-05-26
Equilibrium Attractors: Why the Same Stimulus Feels Good or Bad Depending on Your Current State
The same formula fit both gains and losses — but the sign flipped depending on where you started. A hypothesis about dynamic reference points, not a finished theory.
2026-05-19
The Spec-Disk Drift: When Your Pipeline Passes Because the Check Never Ran
A harness phase reported green for a week. The script it was meant to run didn't exist on disk. Success-by-default is the silent rot of any pipeline whose spec and filesystem drift apart.
2026-05-12
Lecture Halls Don't Build Networks: Choosing Events for Solo Builders
I went to a 500-person AI builders event hoping to make a few real contacts. I came back with zero. The event was excellent — the format was wrong for what I needed.
2026-05-05
The 132-Task Lie: How Three Compounded Hacks Hid a Broken Game
For 132 agent tasks across six weeks, the dev-loop reported pass=true. The central game mechanic never worked once. Three small hacks compounded into a complete fiction.
2026-04-28
The Internal Engine Trap: Why Optimizing Your AI Ecosystem Doesn't Move the Needle
My agent ecosystem scored 8.5/10 on autonomy four weeks running. Same diagnosis kept coming back. The trap isn't that the engine is bad — it's that engine improvement decoupled from the line that actually matters.
2026-04-28
Preventing Belief Staleness in Long-Running Agents
A long-running agent's beliefs file went 21 days without updating while it kept reporting normal operation. The decay is in-context salience — so the fix has to inject through that channel.
All 25 entries →
Get in Touch

If any of this resonates — whether you're working on AI agents, thinking about AI companion design, or just curious about what one person can build with these tools — I'd like to hear from you.

gyunghaemin88@gmail.com → github.com/Paper-Lantern →